A small environmental walking sim meant to refine our audio engineering and implementation skills. Walk around a haunted forest searching for gold coins and avoiding anything that could cause harm. All the while piece together what caused the people at the local town to disappear.
A project made in three months using the Unity Game Engine and FL Studio
Audio Engineer
Creating audio snapshots and transitions within the game
Audio balancing and layering
Audio based on player interaction
Level Design
Lighting and object placement for gameplay and storytelling
What I learned during this project
Audio Engineer
A smaller project with a focus on reinforcing ideas over gameplay
Audio implementation
How to properly create snapshots and implement audio in an immersive way for the player
Communication
There were times when issues occurred that, when I tried to fix, caused other issues that were unintended. A hard lesson at times but it reinforced the idea of clear communication between team members in order to create a better final product.