GMU DRIFT is a fun 4-player racing game taking inspiration from Mario Kart DS and many more titles from the era! Players must race against one another to secure the A+ on various George Mason University inspired maps!
A project made in three months using the Unity Game Engine along with 3DS Max, Photoshop and FL Studio
Environment Programer
Item mechanics and UI
Item Randomisation
Player interaction with items and hazards
Coin mechanics
World Hazards
Cars/Bikes
Cones
Boost Pads
The, as of now, largest project I have worked on
Documentation
The lack of comments on code made it difficult for all four programmers to understand one another's code at times leading to slowdowns in production. Proper code documentation is now implemented in every script I write to prevent this from happening again.
Teamwork
At times all programmers needed to aid one another in solving a coding/bug issue reinforcing our trust in one another and improving each other's code through review and ideas. This is a concept I carry with me into future projects.
Deadlines
This project had strict deadlines to follow in order to keep pace with the other designers. This built a work structure that keeps me submitting all needed code on time and in a testable condition.
Working on others code
This was the first project where I extensively needed to work between my own scripts and the projects of other programmers. I grew my ability to read another's code without documentation and understanding its functions enough to use it within my own code to program certain game features.